But mudbox could handle that no problem (again with lots of ram). Lastly, I had to use ptex vectors for displacement, and here is a fundamental flaw that I encountered, because ptex is vert dependant, you cannot decimate the mesh and send it to mari to output ptex back, and you cannot paint on a 30 million mesh. With that said though, its a special case kind of scene and I'm not surprised it did use that much ram, but during the process it did not crash once! While mari caches everything to disk (I think newest mudbox also does) I had to get 80 GB of ram, as in some extreme cases mudbox would go up to 45 GB. The only big draw back was I had to get lots of ram. I have been painting this creature which is 20 tiles in 4k, mudbox could handle 8 layers of various maps just fine, not as spiffy (not as fast) as mari but acceptable. Mudbox for me has been rock solid, perhaps I experienced one crash in 2 month, while mari is regular several crashes per day. They aren't mari, but for me surely get the job done, and I can texture along side mari artists just as fast (if not faster due to mari's instability). It can handle large amount of geo (sculpted) quite well and painting ops are ok too. On the other hand, mudbox I feel is kind of reversed. The Slant team built an AI & it’s awesome Find the best product instantly. In the question 'What are the best 3D texture painting softwares' 3D-Coat is ranked 3rd while Mari is ranked 6th. But you can have dozens of layers, shaders, masks with it quite easily and its fast with it. When comparing 3D-Coat vs Mari, the Slant community recommends 3D-Coat for most people. It does not paint in actual 3d, rather paints on an invisible 2d plane, then projects those pixels once done. We run quadro 4000, but that was not enough for mari and what we were doing which wasn't anything crazy And you do have limitations like, mari is not a sculpting program so it can't handle a lot of geo in the view port, meshes have to be decimated (reduced) in order for you to paint on them. It needs powerful video cards, but even with that its not very stable. While mari is considered to be industry standard for texturing, and it is great at handling very large amounts of tiles and layers with masks, it is unstable and prone to crashing (again in our experience).
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